![]() ![]() 4/5, p. 79) In regard to the costs, Stipes later remarked, " The approach to the visual effects work was based upon models and motion control photography. I had been pushing to build a CGI Enterprise, but no one wanted to incur the expense at that point so I lived with the stock shots." ( Cinefantastique, Vol. That served us very well for seven years, but it was very difficult to do and expensive. When TNG was started, the first bits of material were shot at ILM and they shot the original jump to warp with slit scan and streak photography. He explained, " On ' The Chase' we were all over the galaxy – warp here and warp there – and I have basically the one or two jumps to warp that we had in stock. Stipes had lobbied, in vain, for a CGI version of the USS Enterprise-D during that season. ![]() Moore were the foremost advocates of applying CGI, Stipes already overseeing some of its earliest applications during the sixth season of TNG. Of the Star Trek production team, David Stipes in particular, as well as – at a later time, to a somewhat lesser, more cautious degree – Mitch Suskin, Dan Curry, and Ronald B. Odo morphing by VisionArt Design & Animationĭ'Arsay archive freed from icy enclosure by Santa Barbara Studios ( Star Trek VI: The Undiscovered Country)Ĭomet in title sequence by Santa Barbara Studios Time warp effects by ILM Computer GraphicsĮrstwhile animated computer graphic display by unknown Genesis Device effect by ILM Computer GraphicsĪnimated targeting graphic display aboard the USS Reliant by Evans & Sutherlandĭenizens of the 23rd century playing a computer game by ILM Tentative beginnings Early CGI for Star Trek We were very concerned about that and ultimately they did go out of business." ( Star Trek: The Next Generation Companion (1st ed., p. He commented, " It was incredibly good, and it took some real thinking on our part, but ultimately we decided that if something ever happened to that company and they couldn't deliver, then we'd have nothing. The surface treatment wasn't totally believable we could have gotten by, it would have been acceptable, but it wasn't satisfactory." ( Star Trek: The Next Generation USS Enterprise NCC-1701-D Blueprints, booklet, p. 14 Cinefex, issue 37, p. 10) Milkis declined the prospect of adopting CGI for another reason. We had great reservations about it, because it still didn't have the reality. Justman recalled, " Eddie Milkis and I investigated the possibility of generating everything on the computer. Milkis investigated the feasibility of applying CGI to the new television show. Very limited CGI was used in the next four Star Trek films and Star Trek: The Next Generation ( TNG), due to the expense of creating CGI effects at the time, though Producers Robert Justman and Edward K. The Graphics Group later evolved into Pixar Animation Studios, in 1986. The very first CGI used was in Star Trek II: The Wrath of Khan, where Lucasfilm Graphics Group, then a subsidiary of Industrial Light & Magic (ILM), was responsible for the " Project Genesis" demonstration sequence effect, the very first fully textured 3D CGI representation shown in the motion picture business to a general public. 7.2 CGI starships, stations and structuresĬGI Federation and Romulan starships in " Tears of the Prophets".6.1 Remastering projects' ramifications.1.3 Putting the technique in perspective.Most Star Trek productions used traditional methods of creating VFX it was not until the advent of Star Trek: Enterprise ( ENT) that these methods were abandoned altogether, in favor of CGI. ![]() 1 Traditional methods of producing visual effects include such techniques as construction of physical studio models or miniatures and the like, manipulation of film elements in post-production, use of motion control photography and matte-painting. It is a form of " visual effects" (often abbreviated as "VFX" and also referred to as "opticals" or, as was the case in the end-credit roll of Star Trek: The Original Series, "photographic effects"), a term used to distinguish between effects generated or composited in post-production (usually with computers, nowadays) and effects created live on the set during filming, which are referred to as " special effects" ("SFX"), occassionally also referred to as "in-camera effects". For the in-universe article, please see Computer-generated imagery.ĬGI, or computer- generated imaging (or imagery), is a relatively advanced computer-aided, or digital, method of producing on-screen illusory effects to depict imaginary events and/or settings. ![]()
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